Double Jump: Tame saddled moas can be ridden, but their flight capabilities are limited to triple jumps (for blue moas), quadruple jumps (for white moas) or octuple jumps (for black moas) before they must land.Zephyrs that spawn at night are basically miniature Ghasts, and more is coming, so who knows what else is in store. Played straight in the upcoming Aether 2.The Bronze, Silver and Gold Dungeons have dangers of their own, but their light levels have nothing to do with this. (Far fewer natural caves exist in the Aether.) It's usually a good assumption that if you're completely underground, you're safe from monsters. There are actually fewer monsters in the dark, and none spawn inside man-made caves. Unlike on the surface world where the greatest danger is in the dark and the night, the Aether's regular dangers are out and about in broad daylight. Amusingly, if you open them both they will immediately attack each other, leaving the player to finish the winner off. A rule of thumb is that if there are two chests in a dungeon pedestal, it's 100% two mimics. You can beat it off with your sword until it dies, sometimes dropping empty chests as a reward. The popular Aether Mod introduces Mimics to the game, chests in boss dungeons - mixed with "normal", loot-filled chests - coming to life and attempting to bite the player when opening is attempted.
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